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  #43  
Old 04-18-2011, 08:56 PM
impy impy is offline
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Join Date: Jan 2010
Posts: 142
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yes, 20% bonus to spell damage looks good, obviously you mean a breakpoint reached at multiply of 7 of intellect. Still it is 20% to base damage,not overall damage. It is about personal feeling I guess, i am not looking for absolute divine damage with no mana after few rounds, but more balanced mana/int ratio. I happily swap archmage staff for elkonium or get portrait of queen of ice instead of +5int ring. It depends on situation on battlefield; sometimes you need to dish out max damage quickly, sometimes wear down the enemy with demon portals, flame arrows, fear etc, which cost lots of mana over time. If you want really nerve wracking experience try my earlier challenge - how far can you get in the game with single black dragon. I played it in Armored Princess days and killed everything in the game except Baal & Ktahu. Speaking of witch, I might try it myself, since now the game has been made harder by overpowered orcs. There is a cap on astral res - chaos helm + ghost armor + crystal ball =75%. Hmm, if you get very lucky you might get 2 chaos crowns in the game (is it possible?) for extra 10% via gloves of destroyer.

paladins. It is difficult to pass a definite judgment. You see, droids have crappy defence + magic res, but infinite repair which overcomes everything when played properly. Eviln brings back insane numbers of black knights as long as you have mana management organized, but with paladins.. I am worried about their high leadership req. and resurrection skill being to weak, and typical warrior char. mana problems...
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