I don't know if anybody has mentioned this :-
The Texture size Option introduced in this beta is a really good option.
I have a HD6850 with 1GB (so a pretty recent and powerful card) and I still benefit a lot from medium.
BUT
Currently this is quite a clumsy implementation. It appears to reduce every texture in resolution. This is Ok for the most part but not in all cases.
eg if you try the Blenheim the Ironsite has black squares all around it at medium resolution, as do the fuel indicators and the bombsite becomes a blur.
There are some textures that need to be excluded from this scale-ing in the longer term.
(instruments and bomb sites probably primarily).
PC:-
i5 2500k
HD6850
4GB RAM
Win7
Runs much better with new patch.
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