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Originally Posted by Fatt_Shade
As you said solo unit chalange, steam armor can be good item for many fights.
I wonder how come so far no1 mentioned solo Paladin stack. Good tank, easy to resurrect, and kicks ass against undead and demons. They have crappy initiative and speed, but easily fixed with Adrenaline skill, and if you manage to get Inquisitor`s blade they would go to 176 leadership/unit. But this challenge would be best for Paladin hero and his +40% physical dmg medal.
Last game i played with Warrior and found 2 Battle axe`s, and Drill which got my paladins to 27-33 basic dmg, and with Hell breath spell +52% fire dmg (3rd lvl give 40% but with Firestorm necklace it get`s to 52%), which finally was 40-50 physical/fire dmg on 4th lvl unit  . For Paladin hero this could go up to 45-56  ,for only 220 leadership  Better then some 5th lvl units !
So far only units that can compare with him are Royal thorn (f...ing hard to keep alive) with Crown of blackthorn 40-60 basic dmg (61-91 with Hell breath for 380 leadership/unit), and ofc his Majesty and Royal highness overpowered Black knight 20-27 basic (43-64 with Rising fury and Hell breath for only 120 leadership/unit 3 times less then those unit above).
I might try this next playthrough. Paladin hero, Paladin unit Companion Gaudi/Agraves (not sure witch is better). Question is next : to use Inquisitor blade for bigger army (-20% leadership cost=25% more units), or Drill/Battle axe for nice dmg (would be 30-37 basic dmg this way) but no Att bonus (untill Frenzy kicks in after couple of turns in fight). It`s obvious to go for Blade, but high dmg Paladin is just hilarious to look
I`we read on some other treads that some ppl go solo Bone dragon. I get it easy to resurrect with Evlin, and pretty low leadership for 5th lvl. But i dont get it how they kill plants/undead/droids ??? Very high poison resistance=Bone dragons have hard time killing any1
As for your save file, thx might try it. I saw somewhere on forum that 70+ int mages make 12-20k dmg with Black hole per turn, damn 
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Curse both of you.

I lost a lot of my life doing calculations and such... I must... resist.
Oh man, I don't want to get sucked into all of this again. I think when I did do the math for Super Paladin build, they weren't TOO bad but the problem was ... paladins are generally slow. I guess adrenaline can fix this...
Fairly certain that in the end, I wasn't that terribly impressed with the final damage. It was pretty darn high, but compared to the Shrek team, you don't get the same longevity and you need some time frenzying it up. Compared to archer teams, you waste quite a few rounds either running, or casting haste, etc. You can't start off doing real damage without blowing a spell away.
You could mix it up a little, so it isn't pure solo units. Loreangelicus was a big fan of droid/bone/blackknight sort of armies. However, mixing paladins runs into the same problem: speed. You pour all your resources into making paladins the ultimate killing machine, but you still need to waste rounds in allowing the to do damage.
Maybe I'm wrong though (since paladins are inherently highly resistant to a lot of damage). Just that the power of the Shrek team was the ability to drain at least one guy's attack round.
Also, paladins probably work best in DUAL stacks so they can second wind each other. They really were made to be a complementary unit.
Finally, despite the Paladin classes awesome +40% damage boost, the warrior MIGHT still end up being a better. I think when I did the math, the Paladin class with paladins does do more damage, but not by much. Note, this is before Crossworlds.
Warrior have the extra weapon slot AND they have counter-attack from Crossworlds which most likely works with paladins. This is what made the Shrek team shine, and I am sure it would make a paladin team shine too.
Being able to deal up to 4X more damage per round is tremendous and overcomes the Paladin damage class advantage by far.
I'd strongly consider to look into using the Warrior instead.
This also makes me come to the sad conclusion that the Paladin class really has less utility (besides top score runs, easy voice of the dragon, solo stack - resurrection runs) and probably a few other weird cases.