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Originally Posted by TonyD
Glorious? I think that may be over-stating it a bit, at this stage anyway. A 'diamond in the rough' ? That I'd agree with, but definitely less rough than it was a couple of weeks ago. Having some experience with previous flight sims, I expected to be able to run this on 'medium' settings on my system, and have it looking good. Now, thanks to the latest patch I can, so I'm pretty satisfied. A planned 6950 upgrade will no doubt enable higher settings along with greater fps, and who knows what Bulldozer may bring to the party?
The rate of improvement since its release has been impressive, to say the least, although some may argue that its poor original state facilitated this. I hope that the current rate of development continues - a month from now the majority of complaints will be about the curvature of the glass on the instruments, or the texture of the rubber on the undercarriage wheels, or other such important details us avid simmers seem to get so concerned about.
Thanks luthier et al, and keep up the good work. Although there seems to be a number of bugs that still need to be addressed, judging by some posts, I've experienced no CTD's or texture corruption issues (the annoying black lines in the sea, previously eliminated by forcing AF, have gone). Hopefully all will be (mostly) satisfied soon.
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I agree, but to take advantage of 4 cores or more they really need to implement DX11. The release state was pretty poor, but they have done well so far, but they need to work more on core infastructure so crazy issues like the building pop up/performance hit doesnt happen in the first place, they also need to add tree damage. How can you track bullet damage but not damage from running into a tree??? wtf???