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  #62  
Old 04-09-2011, 06:35 AM
naz naz is offline
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Join Date: May 2008
Location: Sydney, Australia
Posts: 152
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Patch is a generally good improvement for me.

System Specs
i7950 @3.66
6 Gig 1600 Ram
ATI 5970
Win 7 64 Bit

Running game with:
1920x1200 (Native), No AA, Fullscreen.
Model Detail, Visual Effects, Damage Decals -- High
Building Detail, Land Detail, Land Shading -- Medium
Forest, Building Amount -- Low
Epilepsy Filter Off
Grass, shadows - on
roads Off

A big difference for me is also having aero turned off. It improves the stutters considerably for me (unfortunately this creates some tearing when using TrackIR which triple buffer does not fix...but its not so bad and I can live with it for now).

Stutters do remain however..over water in a 6x6 dogfight, when several of the opposing planes are in view as we merge. Also when really really close to another plane.

...over land, stutters whilst definitely improved are still there for me despite good FPS of 30-40 (with occasional spike up or down by 10 frames or so).

I wonder if the issue for the 6xxx series of ATI cards that Luthier mentioned a possible hotfix for also affects the 5xxx series?

Anyway, all in all, the patch is a good result in my view... I was able to scream over London in my Spitfire with very playable frames in a free flight whcih was awesome.

I thought everything was smooth over water pre-patch for me, but since the patch, my fights over the channel are at another level now. Apart from the minor stutters mentioned above, the game is pretty much perfect over water for me now...and definitely playable over land. A full on fight with lots of planes over London may well have to wait until the SLI/Xfire fix and the multi core optimisations, but i am more than confident now the game is going to be a masterpiece.

Well done Luthier and team. Keep up the good work.
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