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Old 04-06-2011, 08:51 AM
Eizon Eizon is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by speculum jockey View Post
How do you fit so much retardation into a single post?

1. Oleg and crew made the WOP engine (it's the IL-2 Engine), the WOP team made a few alterations, that about it.

2. WOP looks like crap when you get low. It's looks like crap when you're on the ground, and it looks like a stylized cartoon when you are in the air.

3. Maps are postage-stamp sized.

4. Wings of Prey is a console game with a lot of shortcuts and tricks to make you think it's realistic looking. The realism (FM/Damage) is really simplified, and . .. .

I don't know why I am bothering to type this. If you're daft enough to type what you did then you're not going to listen to reason.

Cliffs of Dover for the most part runs like crap. It's essentially still in a beta stage, and it's designed for tomorrow's hardware. Sucks for trying to play it now on a budget, but there is pretty much no feature (besides system specs that allow you to play the game) that WOP even begins to approach COD.
Just wanted to clear this up.

I'm talking about rendering engines here, performance, graphics. FM/DM/CEM/etc doesn't come into it, CloD is obviously unparalleled as a simulation.

But graphically, I stand by what I said about WoP. Those developers are obviously much more experienced at putting together a rendering engine. Art direction aside (you say it looks like a stylised cartoon, but that's just filters)... from a technical point of view it's superior in the graphics department. It doesn't look as good parked by a forest as CloD on MAX and the cockpits are less detailed, but in every other respect.

The WoP code - only some parts from IL2 Sturmovik (FM I believe), it's not the same engine.

So basically, your post doesn't make sense and I stand by what I said about the rendering engines. 1C Maddox needs to hire some experience.
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