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Originally Posted by CharveL
Great work guys but to be honest, besides offering a bit of insight, I'm afraid a lot of the conclusions that could be drawn from your test might not be anything to hang your hat on.
With a slew of patches coming shortly, a lot of memory sucking bugs will be squashed and rendering optimized - apparently to a large degree - which means that people might make some premature hardware decisions based on what you're seeing.
As an exercise though it will be great to compare these with post-patch optimizations to get a better idea what the improvements bring.
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I certainly intend to rerun those tests after patches arrive, but for now they clearly indicate where the bottleneck is, at least on systems similar to mine.
I also think people are too optimistic about the result of those patches; I remember promises of patches to fix stuttering over cities in IL2 (especially with narrow FOV) , but ~10 years later the problem persists, even if hardware became almost 10x faster since.
Perhaps there is some low hanging fruit, like SLI support, that should be fairly easy to implement or fix, but they spent over 6 years developing this game. As Ilya posted elsewhere "Optimization has always been our top priority". Its unlikely in the next few weeks they will suddenly achieve miracle breakthroughs they couldnt achieve all these years.
I certainly hope to be wrong, but I wouldnt hold my breath.