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Old 04-02-2011, 12:11 AM
335th_GRAthos 335th_GRAthos is offline
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Join Date: Oct 2007
Posts: 1,240
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WinXP and DX9 mode

So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:

A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)


Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit


Still the graphics quality is excellent!


In dogfight, constant 130fps


The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)


Also when the sun reflects on the front thick window from the rear, you also become blind


These are my settings


Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch)


88fps inside the cockpit


130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)


120fps external view


This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12

Quote:
kalimba
It is very promising
--------------------------------------------------------------------------------

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low

setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we

are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and

buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over

London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll

take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all

render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the

performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
PS. Somebody asked me for my conf.ini settings from the MyDocuments directory, here they are:
Quote:
[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=1
Render=D3D9
ColourBits=32
FullScreen=0
; width=3072
; height=768
ChangeScreenRes=0
: Use3Renders=1
; Use 3 Monitors on a Matrox Parhelia - This does "widen" your view
; (put 1=for 3Renders)
SaveAspect=0
; Preserve a 4:3 view aspect (0 for widescreen put 1=for 3Renders)
; saveaspect=1 keeps a 4:3 setup of screen
posLeft=1405
posTop=112
width=1024
height=768

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=6
; Argument is a bitmap bit 1 is Processor/thread 1
; 2 is Proc/Thread 2 etc etc, so 9 which is 1001 binary would use Proc/Thread 1 and 4 for the game
; 1 Use the first processor
; 2 Use the second processor
; 3 Use both processors
; 5 = 101 uses first and third CPU (on my i7)
; 6 = uses second and third CPU (on my i7)
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
; I put clouds -1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

Last edited by 335th_GRAthos; 11-24-2011 at 10:46 AM.
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