Well what does push you into making an account on an official forum, and post?
The fact that the ideas that some developers have are wonderfully risky, and more then interesting. And i wanted to say that here cause C. is that kind of IP.
Cryostasis is one of my most analyzed games of the last months.
Sure, lot of hype behind the ultra-budget titles, but what about intelligent ideas? What about atmosphere and interesting plot? What about thrilling exploration more then an ultra violent, action, bulletspamming over used approach and greasy aliens and hearoes saving the world?
Bioshock (finally)proved it, Stalker did it too in a certain way - make a game that has intelligent premises, a coherent realization, a charismatic aestetic appeal, and some original features, and the game will be the choiche of lot of people that just don't want halo 3 but some thinking's man stuff THAT can appeal also your adrenalin needs.AND sells too.
The way Cryostasis is winning into my interest:
- the weapon choiche seems from the videos based on just different kind of old, rusty, corroded, broken, slow weapons. The rifle is single shot and takes a while to reload the chamber. As the Rail Gun in Quake, when a shot is powerful, small and reloading is slow, the tension grows up exponentially during a combat session.
You have a good shot, but if you miss it, you'll pay.GREAT.
- The cold system is not only a pseudo feature like in the mediocre Lost Planet. Here you have to find, activate, produce and DEPEND on warm sources. This is so atmospheric, realistic, and wonderfully inspiring that reminds me of the earlier decisions in STALKER to put hunt-for-food, or the way in ARX FATALIS you cook to survive.It's like John Carpenter's The Thing, you can almost feel the cold.
- The Mental echoes potential is enormous. If the game screenwriter is going to tell some very interesting stories and last minutes to the people that died, it will be amazing also in the story part.You guys gave the world Solaris, come on.Let's show the world that this meadium can be really serious.
- Sound seems amazing, just be sure to add tons of different claustrophobic sounds and stuff like this.
- Graphics seems pretty stylish.Be sure to polish the game well or it will look rough around the edges, one of the main reasons of why Stalker was criticized too much.
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NOW, let me add you the only thing that i consider preatty weak.
Gamespot says in the Leipzig Convention HAnds ON:
"With the unique mental echoes system, as well as environmental temperature dynamics, Cryostasis should present the player with puzzles and scenarios never before seen in a video game. Of course, on top of that is regular combat with guns against, what else, zombies."
THey said it: REGULAR combat with, WHAT ELSE, ZOMBIES.
Come on, they clearly told you that and they are making fun of it:
1 - regular shooting is boring, with or without a machine gun or a granade launcher.
2 - shooting zombies is the WORST VIDEOGAME CLICHE EVER.
This is going to lower your possible success if you just fill the ship with ice zombies and this cheap stuff. Noone want to shoot zombies anymore except the geeks that will buy "Left 4 Dead" for this reason. Silent Hill 2, Bioshock again confirmed that a game to be scary has to feature well thought, stylish monster design and needs to provide you with a motivation better then "oh, the nasty evil zombie will kill me so i'll shoot and shoot again".
In Bioshock the people you fought could'nt be reduced to a word like "enemies" or "monsters".ANd the key to this was making them..human (in behaviour and expression too), and so... ambiguous.
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What do you think of those things? Will the developers read this posts?
ANd one question more: who writes the story and events for Cryostasis? Did you hire a professionale writer?
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