Quote:
Originally Posted by Shrike_UK
sureley this should be an option for graphics cards to have, plenty of options for filters on them already, 1 more couldnt hurt, plus, if its handles by a sub OS process (driver based as graphics cards are) then it will be more efficient than software based solutions. Also this will be more financial viable because you dont pass the cost of developing this onto every single game developer, some of which are finding it hard enough to afford to produce games as it is.
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That sounds like a good idea. I guess that it would work for adding a "gradual change from dark to light", but for effects like the "repetetive" flicker effect caused by a prop "disc" I guess that it would be hard to have low level filtering?
Still, making it optional must be the way to solve it - even though I appreciate that the option will be there it should be possible to disable it for the ones that don't care (which for sure is a large majority). Outside the US I don't see how anyone could sue Ubisoft if the option is in the config file with a warning on startup that says the filter is off at your own risk...