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Old 03-24-2011, 11:07 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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Nice work on explaining your method. It`s common sence, but considering what you did in this playthrough, and lots of patients for right items to show in KBscaner (havent used it before but i get principle).
Kite, kite untill your eyes bleed, and then kite some more I really hate that pussy feeling when doing this, but i simply want to play with units that arent at desposal on curent islands (example want to go full Orc army, but have to wait untill Uzala to get Moldok and some decent troop, f...k that

Some things i learned here : didnt know of using Red branch, or Magic soup in Reha, or same thing with Hephastus sword for runes. Do you get 1 rune or more is possibile ?
Spells and skills are reasonable pick, but is 3 lvl Order magis really necessary ? For calm rage and divine armor, only order spells you used.
Here is some weird situation ; you can cast Precision spell on Beholders, but not on Droids ??? Bless, and Holy anger can be casted on droids, but not precision, why i have no idea but it`s big mistake from game makers. I get it that Divine armor, and Berserk can`t be cast on undead, thay are mindless units. But why not precision on archer unit, no mater it`s mechanical ? This would be great help in your all repair droid game. Same thing goes for uselessnes of assasin in game, 0 benefitial spells for him
You said alchemist could be pain in ass, but only attack they can do is fire bomb, poison is almost nothing against droids. Or you meant mechanics ?
As for reha champion of arena, he had last time i fought him 4 stacks of 450 hyterans. Is that army dependable of your army (leadership), or already composed regarding game difficulty ? Cause i tryed him with solo BK stack, and full army and he had same troop composition. Somewhere around 270K leadership, on impossible.
And i earlier sugested you`ll be difficult opponent in PvP cause you get some weird ideas That is main diference in RTS and Turn based, no rushing, no swarming opponent. Your only upper hand is better tactics, and management of resources you have at desposal.
That is thing i love/hate most in this series great ideas, so many combinations of troops and tactic/strategy at hand, but only tihng you can use it against is ridiculusly easy AI (no matter how many times you play some battle and what you change in your moves, AI 90% moves does same). We must admitt, couple months after game was released and we already had 6-7 impossible/no loss playthroughs all witf totaly different unit builds. I have never played HoMM (just examlpe) against firends in Lan party and used same tactics, because they never did either. I just hope there will be some kind of multiplayer in KB2 . . . correction i REALLY hope there will be KB2
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