Quote:
Originally Posted by HanneG
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in
Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.
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I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.
Here is the bit I was talking about
:
"Roman
(lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization."
See also the attached pic.
Maybe you should do a bit more reading yourself. Certainly would be nice if certain
blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up.
(btw not referring to you, Kraken)