Quote:
Originally Posted by Heliocon
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.
Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
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While I agree that Maddox may have made some wrong choices regarding graphics development (IE, cloud & water should have been concentrated more vs the diminishing returns on certain nitpicking details), but given that they are such a small team with finite resources and given niche market share of DX11(
http://store.steampowered.com/hwsurvey), not shooting for DX11 is understandable and wise. Even Crysis 2 is DX10 upon release!
It's wrong to assume that the engine will be antiquated upon release because it doesn't support DX11 - it's only a rendering path. You don't need to replace the whole engine (FM, DM, atmosphere modeling & resources management, blah blah blah) just to get DX11.