Thread: Building Pop Up
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Old 03-17-2011, 05:36 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by CharveL View Post
I didn't respond with specifics because it's been explained to you in the past and when you throw out words like "liars" it becomes obvious that it's more about getting attention than actually absorbing what people are telling you.

In other words it's a waste of time.

I don't want to come across as being offensive to you but here's a good example of why it just seems futile discussing it:



It's just that you don't have any clue - or the rest of us - what the hell you're talking about. I'm sure it makes perfect sense to you though.
As of yet you have not made one valid/sustained or supported criticism about even one thing I have said, let alone a coherent argument other than "thats wrong" which is all that you keep repeating over and over without saying what exactly is wrong, how it is wrong etc.
The devs knew what they wanted out of the engine, they also have sold its features (fps like fidelity etc), but thats not the reality. Why should I care if I can see 1000 miles if I cant see a building 2 miles from me? They should implement a haze, which is 100% better then building pop,because haze is passive and in many ways completely realistic (often you cant see from horizon to horizon under the cloud layer, and above often clouds obscure any detail). On the other hand buildings popping up infront of you suddenly is intrusive, obviouse and distracting. If you care to converse on these points we can talk about them, but make sure to actually have an argument to back up your criticism.
Also if you check the link, the devs themselves are doing exactly what I said they should do months before that article came out and are addressing many of the problems talked about in this thread with the methods that I suggested previously (from the time I first started talking about dx11 just before it was pulled from the release version, to the time where they said they would only tesselate things like tires I was advocating strongly for every point and method they are now using DX11 to implement, and basically word for word for the reasons I stated).

@robtek - you need to make sure to read posts before commenting, because if you did you would see my link to a thread about a recent article/interview which is the first one every to specifically talk about dx11 features and implementation ever. I am also aware it will not be in the initial release.

Last edited by Sneaksie; 03-18-2011 at 07:17 AM. Reason: Personal insult
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