Quote:
Originally Posted by Hecke
Considering the last interview, there might be Hyperthreading support.
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Here's what Oleg said:
Quote:
Oleg Maddox: We use a hybrid multi-threaded system. Separate threads are in sound or asynchronous loading of resources used.....
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He didn't indicate any thing that has to do with hyperthreading. He's basically just stating that the game engine uses a new "hybrid multi-threaded system". Meaning that the game will make better use of the newer multi-core processors and such. Unless you've read something different of coarse.