in that Aerodynamics is a branch of physics, its not that far fetched that an optimized physics processor could improve the game if it was written to actually calculate such things as the flight dynamics based on some super precision definition of the characteristics of each aircraft and track it as it changes deforms etc.
Ballistics is also a branch of physics.
But if you can make the game with tables defining each aircraft in a way that is indistinguishable from the physics calculating version it is much easier to develop and control. That is what has been done here.
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