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Old 02-20-2011, 11:59 AM
Strike Strike is offline
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Join Date: Jul 2010
Location: Norway
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Quote:
Originally Posted by Skoshi Tiger View Post
Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.

If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC.
yeah you're absolutely right! I was going to add that but decided to keep it simple. If being shot at by a tailgunner when coming from a six o clock position you would have a harder time seeing tracers infront of you, then looking out to either side as they pass by. Our eye's "shutter speed" is an EXCELLENT and afaik first feature in computer simulations ever!

Also like you say.. Firing from a messerschmitts cowling guns should really limit the tracers to looking like small dots, while wing cannons initially look very long, they look more like dots once they reach convergence distance!

Can't wait to see more! Tracers should look more dim in daylight and "stringlike". And more fat and blinding in night conditions.. Based on my own experience! Thanks for commenting on my first post which such positive feedback! I hope i brought some concerns to ease

Cheers!
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