Quote:
Originally Posted by daidalos.team
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One of the most commented features of 4.10 has been the 2s bomb arming delay... In 4.101 we have removed arming delay from ampoule loadouts only. In 4.11 ... Plus we will make this feature optional either via an existing or a new difficulty switch.
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Hi Sirs!
Here are the three main cases related to improving IL sim for getting simulated bomber action authentic:
1. Bomb SALVO settings.
2. Fuse settings.
3. Missing bomb damage after pilot hit.
Nr 1: This otherways truthful sim has a queer property of dropping
bombs as pairs.
Nr 2: Back in those days bombs were armed with a fuse best suited for that particular mission. Bomber pilot had the last word to say about fuse selection. I suggest that
Pilot Fuse Select should be the case rather than
Host Fuse Select with next patches..!
Nr 3: An IL sim curious feature is that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage.
Hit A Tank?
In Hyperlobby online war campaigns we are still expected to hit an individual tank with a bomb. After 410m patch, one can hardly see a tank all the way up to 500 meters which is the minimum bomb release altitude from dive with 2 s 'safety fuse'..! Not to mention see enough to have time to aim before bomb release...
Best regards,
- J. Hartikka -
Virtual Bomber Pilot
Finland
Bomb Fuse Links: http://forum.1cpublishing.eu/showthr...d=1#post210220
and http://forum.1cpublishing.eu/showthr...782#post213782
and http://forum.1cpublishing.eu/showthr...588#post216588
Bomber veteran Kusti Lehmusvuori in a newspaper article with photos of the restored motor of the ill fated JU-88 nr JK-254:
http://yle.fi/alueet/pohjois-karjala...tml?origin=rss