Quote:
Originally Posted by CharveL
Doubt it. That's CPU loading due to all the object updating (buildings mostly).
The more CPU MHz the better here. Luckily there seems to be enough options to dial down to acceptable framerates but don't expect to set a high object visibility range and get 60fps on even a good CPU I'm guessing.
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Oh I have no illusions of being able to run this on high settings, but I also can now see that I will be able to run it at least moderately well even if it is at low settings.