View Single Post
  #663  
Old 02-09-2011, 02:14 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by swiss View Post
Zappa:

There must be something wrong.

low-res: plane is 6-8pixels
high: plane is 2pixels

Do you still have the ntrk? If so, please host at somewhere I would like to conduct some tests too, but to do that we need the same picture.
this might make the concept easier to understand

below a screenshot of a B-17 (wingspan 30 m +) seen at roughly 5 km against blue sky with some clouds. for this aircraft the il2 engine keeps trying to draw the rough shape of the aircraft untill about 5.7 km when it suddenly and abruptly transitions to its generic display of "the il2 dot" being made up of 4 pixels ( 2 black and 2 grey)

the left image displays the "4 pixel dot", the right image is with the aircraft just a little closer (by 200 m), when the il2 engine now tries to draw the shape of the aircraft (and we get pop-up of the smallest LoD model being displayed). the sim does it roughly correctly by now showing 15 horizontal pixels for the wingspan (all credit to "lurch", an astronomer il2-flyer who made the calculations)



for the discussion in this thread the issue is about the "4 pixel dot" and how visible it is, and how realistic this visibility is compared to real life "spotting distances". if the aircraft was a me-109 with a winspan just under 10 m wide, this "lod to dot" transition point would have happened at about 1/3 the distance, being roughly at 1500 meters (which is indeed when it happens for that aircraft in il2).

and that is exactly what my earlier screenshots were intended to illustrate. if you have an me-109 below you somewhere at 1700 m distance, and hence he is displayed by the "4 pixel dot" then SCREEN RESOLUTION MATTERS a great deal (because on a monitor changing the resolution changes the pixel size).

on the 30' dell the earlier screenshots were taken on (snow scenery), the monitor has a pixel size of 0.250 mm, so the 4 pixels form a little square of 0.5 by 0.5 mm (2 pixels being grey, and 2 black as you can see in the zoomed in gunsight), but if you halve the screen resolution of that same monitor you suddenly have 0.50 mm pixels and the "il2 dot" has doubled to 1 mm by 1 mm. hence on the screenshots i posted earlier this is the critical change from "now you see it" to "now you dont"

this is something many online flyers have been using for years to "game the game", you reduce your screen resolution and bogey's are much easier to spot.

there is however an even bigger problem then that. these little 4 pixel dots still dont accurately represent what most real ww2 fighter pilots could/would see from their cockpits ! if il2/BoB is claiming to be a simulator then it is critical in my opinion this most important issue has a high priority (and oleg in the last few years has answered positively he is aware of this problem and is trying to correct it for BoB/il2).

ps: if anybody wants to play around with their monitor resolutions in il2, try and use exactly 1/2 your native resolution as a comparison point (this will double the pixels used in the 4 pixel il2 dots). using other comparison ratio's will require sub pixel blending of the "dot", creating a fuzzy and less describable outline. nice square blocks of full pixels are much easier to see as il2 dots
Attached Images
File Type: jpg B17 - at 5 km -30 FoV zoomed.jpg (36.8 KB, 308 views)

Last edited by zapatista; 02-09-2011 at 02:39 PM.