Quote:
Originally Posted by Waffenator
What is the max ping that will still make IL2 Playable in your opinion?
Nice setup. We will just be going for 1 128 player server and see how it goes.
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I think what Troll2k said is correct. 300-400 Pings in IL2 still kept for a no lag situation online. As long as the server and client both have a constant, stable connection, ping isn't that much of an issue. (at least it wasn't in IL2)
As far as the server specs requirement, IL2 didn't take much of a machine to provide a nice smooth environment (90 players), but in Cliffs of Dover, I would only expect it be a much better machine. With 20x the physics of IL2 alone, I would think CPU power would have to be fairly good for a dedicated machine in the new sim. I guess we'll have to wait and see.