
02-06-2011, 11:28 AM
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Approved Member
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Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
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Quote:
Originally Posted by luthier
We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up.
Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
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Wow, that's some highly interesting stuff we are about to get in our hands! Also looking forward to the article written by your FM programmers
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