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Old 02-06-2011, 05:12 AM
dflion dflion is offline
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Join Date: Nov 2007
Posts: 319
Cool Some more ideas?

Elementary Flying Training School
Basic flying training course flying the Tiger Moth, leading to solo flight. You must pass to go onto Advanced flying training school.

Advanced Flying Training School
Advanced flying training course flying the Spitfire or similar.(Should be in a Havard or similar) You must pass to get your Fighter Squadron posting.

Posted to Fighter Squadron
Familiarisation flight with C.O. in Spitfire, Hurricane or Messerschmitt to see how you fly? You must pass before you are selected to a Flight, Schwarm etc
Selected to a Flight, Schwarm etc

Fighter airfield must have constant activity
1. ‘AI’ fighters taking-off and landing. Airfield traffic, petrol trucks, ambulances, aircraft spawning and taxying out for take-off.
2. ‘AI’ fighters landing, taxying then an ‘animated re-arming and re-fuelling scene’.
3. ‘Very light’ coloured rounds being fired by ground controller. Ground controller and pilot chatter being heard, once in cockpit.
4. Wind-sock and flag fluttering according to wind direction.
5. ‘Animated’ Squadron personnel walking around base.
6. If base bombed, large permanent craters hinder fighters taking-off and landing.
7. Harmonising your fighter’s guns at the range you want, in a specially animated ground firing sequence at the airfield gun butts. Selecting the ammo type sequence you want i.e. De-Wilde, Tracer and Ball etc
8. The ability to study a map, mark it up with notes and take it with you in the cockpit. Once in the cockpit the map will show waypoints, which can be changed in-flight and mission orders and notes to refer to, while flying.

Your first combat mission.
1. The ability to talk individually to any member in your flight and Sector Controller, if needed.
2. Your aircraft may develop a random mechanical problem after take-off, which you must report to the flight leader for direction.
3. You can tell another pilot that he is in trouble (Black smoke coming from engine, half tailplane missing etc.)
4. You report you are out of ammo, badly damaged, personally injured and returning to base.
5. On returning to base, your aircraft is refuelled and re-armed (with animated sequence) while you write a combat report for the Intelligence Officer (If you have time?)
6. You take-off and return to the Battle – will you survive?

Special Missions
Radar calibration flight
Your sector controller guides you on this mission to selected waypoints marked on your map and advises your height and speed to calibrate their radar sets. You know the enemy is listening-in to the sector controller?
Reconnaissance flight
An example – you have to fly over an enemy harbour twice in a two day period to report any increase or decrease in shipping movements. Flak and fighters are always a problem?
Escort flight
An example - you escort an Anson artillery spotting aircraft providing ‘forward observation’ for British artillery bombarding Calais (this mission actually happened?)

Most of these ideas have already been mentioned. I thought I would 'push' them again Ilya, because I think they are important in a BOB scenario. Hopefully you may already have some of them incorporated in the flight sim.

DFLion
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