Quote:
Originally Posted by jg27_mc
I would like to have a foofighter experience (this should be extremely rare though)… There are several reports of sightings during WWII.
Random failures mechanical, electrical, etc as mentioned.
e.g. During or just after takeoff - possibility to change plane, takeoff and return to formation ASAP. Or some malfunction during final approach or landing.
Another cool option is to unexpected have the airport/airstrip closed by some type catastrophic event or accident, or even be forced to divert due to bad weather (poor visibility, etc.).
e.g. A cargo plane has a terrible accident during landing and puts lots of debris and flames all over the place making the runway unavailable forcing you and the rest f the squad/flights to divert or to take the taxiway instead.
Secondary assignments after you’re airborne, before or after the main mission objectives. Radar should play a role on this one.
~S~
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Quote:
Originally Posted by nearmiss
What about navigation for the player flight that doesn't require following a waypoint path directly. The player flight follows a heading or ADF beacon and enters a waypoint area, which is set for size in mission builder. Allow for Aircraft scrambles with no briefings. Radio comms give directions, altitude, and expected enemy contact.
The player will have to maintain a better feel for where he is going by heading, landmarks and/or homing signals.
Radio comms for mission changes on the fly.
The AI follows waypoints, and has alternative waypoint options that can be changed by triggers.
It is so not for real following waypoints. I'd be willing to bet most players do just like I do. They 8x to action areas. Does it make any sense to just ride along for 30 minutes looking at a computer screen or however long it takes from waypoint to waypoint to arrive at the action area?
If the waypoint track has got to be followed in some cases then allow for both methods, for player only.
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Luthier if you are still reading after 40 pages,thanks a lot for asking us what do we want in the game.You cant imagine how much confidence boost a player gets when the devs of his favorite game ask him what he wants.
Before takeoff
As others have said,it would be really nice to see the airfields come to life.Airplanes landing, emergency crew on alert,planes getting towed in and out of the hangars for repair,maintenance crew, painting,refueling,checking the planes.That would add a lot before starting a mission.A more detailed start up procedure if possible.
After takeoff/during mission
Engine,mechanical failures on our planes or our squad mates.Unexpected failures that could alter the outcome of the mission,for example a wingman is losing fuel and wont make it home if he reaches the target, so he turns back home.Instruments damaged by enemy fire causing them to malfunction thus providing wrong info.
When landing
Having partial or complete landing gear failure,even without being damaged by enemy fire.Airfields bombed, so the squad needs to locate another one to land.Seeing one of your squad mates crash his plane due to some engine/landing gear/ failure.Crosswinds,making you re approach the airfield again.
Once again:
Thanks again for asking us