Quote:
Originally Posted by Tacoma74
Well even if they have to take their system over to a buddys house or grandmas to activate the game it's not a huge effort to do so. I know that's what I would do if I personally didn't have internet. And if they didn't have any friends or relatives with internet than I don't see how they would even know what Cliffs of Dover is... unless they hang out on a computer at the library or something. But my point is that just because you don't have internet doesn't mean that its the end of the road for you. Install the game and take your tower over to a buddys, a relative, or maybe a nice neighbors house and activate it. Problem solved.
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I see what your saying that its easy to do,
provided you make all that extra effort, after you have already paid for the game, just to play it.
We are living in an age were the customer isnt right any more, the company is right, and us the consumer has to do this running around, worst still we are
expected to do it if we like something, I guess people will tollerate this because we have become used to it, when i first started buying games, they were playable, fully, out of the box.
Personally I think its just another part of how games publishers can control buyers just like they have done with console gaming, locking content already in game and selling as a DLC pack later is the final stage of the process, before this comes dividing the community to force the buy. See it done
a lot over the last 10 years with many of my favourite games. And they shocking part is that they dont even need to employ someone to defend or their actions because they have seen that misguided people thinking they are defending devs or the game, will do it for them.
(In no way saying thats what you are doing Tacoma)
I feel that this type of "making the customer work for the game, after paying for it" is the grooming stage of the DLC nightmare thats looming on the horizon now for PC gamers. But hey thats a different subject.
Guess cos I'm older I'm stuck back there in the boring olden days, pointing my finger at new fangled technologies
I understand the efforts these publisher compaines go to to stop piracy but they never work, and the paying customer has to suffer for it, ie taking your computer over to someone how has internet just to activate your game.