Thread: Modifying items
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Old 01-26-2011, 06:05 PM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
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If you look at my tank gun file I posted a few posts back the "projectile damage table" then that {0 160} and so on, the first number is a range of 0 and the 160 is the gun's armor penetration at that given range. The number above it I think is it's overall power or else it's HE power...I havent figured it out yet. Also, I removed it b/c w/o it the gun is alot more accurate but just as with the Infantry weapons and the ("accuracy_carabine"), tank guns also have similar lines of ("accuracy_sherman") or ("Accuracy_panther"), those I belive are in the gun's preset folder but everytime I try to edit them and put the file in my mod the game starts complaining and crashing over the 100mm_d10C off the Su100 and im at a total loss there b/c ive never done anything with that gun and even when I edit the gun it still cries so I removed that section from my gun and mods but it's a part of the tank guns fyi.

Then, if you wanna edit Infantry Anti Tank weapons, good luck making them useful...ive got a Panzerfaust set to 300penetration and in the editor it usually takes like 3-5 shots to take out a tank from the side....so they are notoriously useless and even whe nI mess with them in Multiplayer they only hull crush and dont acutally destroy any sections of the tank, just disable the hull till it get's fixed...if you even find a proper fix for this tell me. The DCG fixed this issue but Idk how they did it....

As for the damage degredation or w/e its called the settings for that are in the ballistics.set file...ive not messed much with them so Ive got nothing there. As for Sniper Rifles they have some special parameters that make it zero in like it does but I have no idea here either, ive just uised the game's base sniper lock on timer and never thought to edit it.

Last edited by KnightFandragon; 01-26-2011 at 06:10 PM.
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