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Old 01-21-2011, 03:28 PM
speculum jockey
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Quote:
Originally Posted by Flying Pencil View Post
1. The Mac platform has very few Flight sim style games, so they have a potentially huge unexploited market.
Huge market? 12.26% of the computer market is Mac. A large portion of those computers would be work PC's and laptops. All the people I know who use Macs are either computer illiterate or usign them for graphics/publishing purposes.

The other 88% of the PC market is Windows, of which probably less than 0.5% play flight sims. Now take the Mac market, and lets say that 1% are interested in flight sims. You've got a tiny, tiny, tiny market who you would be wasting development resources and money on for almost no benefit. I wouldn't be surprised if the porting costs would be much much more for even optamistic sales in the Mac market.

That logo is either a mistake or like I said earlier, just pointing out that the physical copy of the game is being distributed on the more than decade old DVD standard that is currently used by most PC's (Windows and Mac).

p.s. are current joystick/hotas/tracking software even readily avalible in a Mac format?

Porting and Marketing a flight sim for the Mac would be like marketing downhill skiiing equipment for Cuba. Not worth it.

Last edited by speculum jockey; 01-21-2011 at 03:30 PM.
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