
01-10-2011, 10:17 PM
|
Approved Member
|
|
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
|
|
Quote:
Originally Posted by bigbossmalone
hi TD guys!
firstly, many thanks for some really innovative features with the new patch! good stuff!
my little bug report is about the Fulmar's....i haven't seen this mentioned, if it is already noted, i apologise...
in several tests, i've found that the Fulmar with a bombload and more than 70% fuel, simply cannot take off.....or, at least, in any given flight, the lead Fulmar usually manages to take off, but the second (and, subsequently, the rest) seems unable to build up any forward momentum...it just sits there, revving its motors, and maybe managing to inch forward at a snail's pace, but cannot build up any speed...
70% and less fuel is okay, they will take off, but anything over 70% and it's a no-go.
it also appears on some maps as if the tail-wheel is sitting under the ground, as if the tail is actually resting on the ground. perhaps this has something to do with the issue.
hoping this can be addressed at some point.
cheers
|
I remember seeing this in a conflict with a certain carrier take-off mod prior to 4.10's release, using the beta Fulmar. It is interesting if the problem is also present in a 4.10 stock install. I wonder what the fix would be. In any case, I will attempt to replicate this in 4.10 stock when I get home from work.
Cheers,
Fafnir_6
|