Check
this.
IMO Prometheus's (0,0,0) point is moved to the back too much. Mastersphere is automatically positioned at 0,0,0 so it has to be huge to cover whole ship.
"imd" version of Prometheus has some visual problems after import to 3dsmax 8. "max" version doesn't.
EDIT:
Quote:
Originally Posted by TrashMan
I need to see what determines the amount of loot a fighter drops.. 
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AI.ini -> "Module extraction" section
PercentToExclude - equipped modules
PercentToExcludeInventory - stuff in cargo