View Single Post
  #434  
Old 01-05-2011, 09:31 PM
waveform waveform is offline
Approved Member
 
Join Date: Oct 2008
Posts: 28
Default

Quote:
Originally Posted by R@S View Post
But just in case, post any ERROR or WARNING messages you have in one of the *.log files, the entry should be just above the "Exception" part in that file.
I checked 6 of the log files, all created within an hour, after loading a quicksave and soon crashing after that. The crash happened when I was fighting on top of the Radio Hill. I think it's the top of the hill and the hill's slopes that are the hot spots in regards to crashing. Anyway, these same exact lines appeared in THREE of the log files. I don't know if this is important but it seems that every single log file in the Log folder ends with that same line "\Engine\PhysEntity.cpp (242) false". Figured since it's the last message, it might be critical... *shrug*

00:00.023 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.772 WARNING1 [0] .\Video\BinkPlayer.cpp (41) Bink
00:00.774 WARNING1 [1] .\Video\BinkPlayer.cpp (41) Bink
07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false

For what it's worth, some of the log files are really bloated, with dozens of errors and warnings. Sometimes I open the console midgame and there's like a dozen warnings right there.
Reply With Quote