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Old 01-05-2011, 11:37 AM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by Azimech View Post
I agree on this one, I request an increase of viewable distance for Light Emitting Objects like fires, search lights, runway lights, but also smoke, independent of viewable distance of objects like buildings. The searchlights reflecting in the clouds are a nice feature, Imagine large fires doing that.
I remember a game called "Driver" where you would race around town, and you spotted cars in the distance approaching you, then at a distance of less than 200 meters suddenly the headlights faded on. Always hated that.

Another curious detail was when flying high alt and passing a bomber, that after reaching a certain distance between myself and the bomber, the condensation stripes disappeared totally as they were switched off by the program. It eats less cpu cycles, that's true, but I wish it could be different.

I have no problem reading my instruments at night. But some planes did have a knob to regulate the power of the UV light. I can imagine such a thing too complex and too much work to be implemented.

Landing lights are a tricky thing though. At one point I scrambled while runway lights and landing lights switched on. My AC started rolling but because the landing light is a fixed texture, didn't see the runway surface change. I became disoriented because I thought my brakes were on, and drove off the runway. My fault, I scramble without them now, they're called LANDING lights anyway.

Something else: I request a feature if not already done so: In loadout options of you AC, let people fix their own standard trimming options for every flight and every type like pilots did on the ground. Let them figure out their preferences through trial and error. Don't make an option for saving preferences, let them write them down (it's only three small variables anyway). If you want the trim discussion to stop, this is your ticket
+1 for these ideas, excellent. Yes the visibility distance for night lights needs to be increased, and that pre-trimming idea is a good one. And yes, the landing light in Il2 will actually have to work now and illuminate the ground for the pilot prior to landing, not just be a shiny texture.