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  #67  
Old 12-27-2010, 03:46 AM
KG26_Alpha KG26_Alpha is offline
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Join Date: Jan 2008
Location: London
Posts: 2,805
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The problem is the casing deciding the fusing on contact with scenery.

Velocity should decide the vane arming the bomb on release.

The vane still turns on bounce or skipping due to velocity of the bomb.

But if it was done as suggested to stop DF server airfield killing at spawn perhaps a velocity solution would be better than 2 sec arming delay ?
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