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Old 12-06-2010, 02:00 PM
I/ZG52_HaDeS I/ZG52_HaDeS is offline
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Join Date: Mar 2009
Location: ΑΘΗΝΑΙ-ΕΛΛΑΣ, Athens-Hellas
Posts: 24
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Quote:
Originally Posted by MicroWave View Post
A) Why wouldn't it be OK, if this matches the historical performance? If you have any documents proving otherwise, feel free to send them to the appropriate address. You don't want us to "balance" things because it is unfair, do you? Have you checked other nations too? I've heard that Japanese have some uber bombs also...
Do you have any of these data? And no, i don't want to balance things but to be as close to historical perspective as possible. And about the Japanese: Have you heard this or you have seen this? It is importand.

Quote:
Originally Posted by MicroWave View Post
B) Where did you get that from? Maybe those 4 types of pylons are considered as always attached and the penalty for "your" nemesis is always on? You can at least detach "your" pylons and fly without them just by using a different loadout.
????
I don't understand what you are saying. Are you saying that these Pylons are ALWAYS attached to the airplanes even in default loadout? In this case you are wrong. An example using these anti-gravity (ops 0 kg i meant) Pylons is the I-16 Type 24.

Quote:
Originally Posted by MicroWave View Post
C) Which side? Which guns? All I saw was rambling about uber RED guns and completely distorted perception of what the numbers 'mean'.
So you mean that you are unaware of the game's specs? If yes then how will you be able to make proper adjustments? And i clearly stated in simple words what these numbers mean.
I have also "heard" that some certain guns have increased damage and that some other have Twice the penetration ability of some others, have you "heard" it also? A comparison can be made by using some reliable data (except from books of course) like this:
http://www.quarry.nildram.co.uk/WW2guneffect.htm

He is the author of the Flying Guns.

Quote:
Originally Posted by MicroWave View Post
Are you accusing me of RED bias?
I have to bookmark this post.
I am not accusing anyone for anything. I only want historical accuracy and proper "tuning"/bug correcting of the game.

Quote:
Originally Posted by MicroWave View Post
I suppose people will easily see who has the agenda here. If you do not completely edit your posts, that is.
I edited what exactly? I didn't edit the MEANING of the posts, but saved space for un-needed "data". It is not the place for extensive inspecting of the data.

Quote:
Originally Posted by MicroWave View Post
We will fix anything that is wrong in the game:
1) if it is feasible (regarding time needed and our skills).
and
2) if we have/obtain evidence to back it up.
What kind of evident do you need to make the Pylons to have weight?
What kind of data did you use when you made all the rest of the Pylons weighting from 150kgs to weight 15 kgs?

Quote:
Originally Posted by MicroWave View Post
Oh, since you are editing your post so fast, I'll preserve this pearl for posterity:
Oh, and drag means less maneuvrability, less climbing, etc...
Language barrier? Perhaps.

Cheers,