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  #150  
Old 11-28-2010, 06:26 PM
Chivas Chivas is offline
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Join Date: Oct 2007
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Could this campaign engine be built with a multi-cpu desktop computer.

Say using months July, August, and September.

Input known time, day, altitude, target, for each mission for both sides.

Let the AI play out the battle with the limited input of the player or players.

A damage model that stays damaged for the approximate time of repair.

If some parts of the chain home command were damaged then some flights would not be vectored to the right location making interception a matter of guess and luck.

Some flights would not take off due to damaged airfields, although the large open fields used by the RAF would be almost impossible to completely disable for any period of time.

Off-line the player would be able to stop, fast forward, etc the campaign.

The addition of military ground transport, train routes, etc would add alot of burden, but in this day of multiple CPUs it may be possible.

It should be possible for a mulitcpu computer to just keep track of the grid locations of moving aircraft and vehicles that are not in visual contact with the player.


I suppose keeping track of AI battles going on over different areas of a large map would be a nightmare of data, unless some formula was used for the outcome of air battles with no player involvement in the area.


I know this is awfully simplified, and when you get into the details it probably isn't possible at this time.

Edit.

While the campaign is going on around you, the option to select an airfield, number of aircraft in your flight, loadout, especially if you want to take a flight over the channel to France to look for targets of opportunity. Where there are triggers to launch interceptors if your spotted. The options could be almost limitless. Or missions like a lone Ju88, going deep into England, to attack a Damn site. Doing these missions with the knowledge that there is a full on war going on around you can be very immersive, not knowing what you will encounter.

Last edited by Chivas; 11-28-2010 at 08:15 PM.
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