View Single Post
  #7  
Old 11-24-2010, 10:44 PM
Crni vuk Crni vuk is offline
Approved Member
 
Join Date: Apr 2010
Posts: 185
Default

Quote:
Originally Posted by Korsakov829 View Post
That would be rather difficult. But if you create an artificial target, you can do this and get even more out of it.
Though this concept is in many games where you have direct control over your units possible. I know most of the time third or first person shooters. But if its possible there why is it not possible in MoW-As (move ass ?). I am just curious as this was already a small but stupid issue with the usual mow ...

Strange enough is if you for example have a building, dirt or what ever else behind the enemy unit you can fire at the location and hit the unit even if you dont see it. So it seems that all what you need is "some" kind of information for the cursor to be able to shoot. But as said I would like to shoot when ever I see it fitt. Particularly when you have some unit hidding, knowing its position (eventually) but you cant fire because there is no obstacle behind it ...

Quote:
Originally Posted by Twan View Post
Are you talking about situations where an enemy unit fires on you, you see them, place your cursor on them and are all set to fire when they magically disappear, throwing off your aim, only to have them re-appear and kill you with the second shot?
EXACTLY! This is extremly anoying if you have enemies behind a hill with a slope as they would drive forward, throw your aim off and kill you eventually. It doesnt work always, but it can be extremly irritating. I wish the game would allow me to fire on what ever I want when ever I want.

I am not saying this small thing is something that breaks the game. But it would be nice to see here a change. I mean youre directly controling your unit. Why should you not get all benefits from it ? Particularly as some guns are quite potent.

Last edited by Crni vuk; 11-24-2010 at 10:47 PM.
Reply With Quote