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Old 11-13-2010, 02:00 PM
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klem klem is offline
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Most Squads use Teamspeak 2 or Teamspeak 3 as do the Hyperlobby servers (many have their own TS)

Track analysis is a very usful way to see your errors if you can understand what you are seeing

Quote:
Originally Posted by Splitter View Post
Talking about offline:

....................

I set MG's under 250M usually. With .303's, I set it at 200M.

I set cannon even closer around 150M for "kill shots". The muzzle velocity of cannon tends to be lower than that of MG's PLUS the projectile itself is heavier. Therefore, the "drop" on cannon is higher at a given range. So if you set everything at 400M, MG's and cannon, and fire both at the same time and if both are set at the same "height", the cannon shell should go under the target if the MG's are hitting. (note that I think IL-2 takes elevation into account when setting convergence, however)

Splitter
No offence Splitter but both MG and Cannons merge at the same point if set. IL-2 caters for MG and Cannon convergence separately so if you set them both to 200m (~ yds) they both hit the same spot at convergence (apart drom some divergence/scatter that may be programmed in).

Settings like 200m are good for +/- 50m as the scatter before and after 200m isn't too much so absolute precision is best for maximum damage but give-or-take a little is fairly good too (you know, you start to fire just as getting into range and stop just beyond it).

With 200m conv, I also use the trick on a runaway target of firing at the top of the canopy at up to 400m if I want to get a few strikes to scare him into turning.

And I can hit something with a few rounds at up to 600m+ even in a turn by aiming a little higher and up to 5 fuselage lengths ahead on a crossing target. You get lots of scatter and you'll be surprised how often you do engine damage. It's not really "spray and pray", you are aiming for the result.
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Last edited by klem; 11-13-2010 at 02:05 PM.
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