Quote:
Originally Posted by Oleg Maddox
Current stage of tesselation methods may damage the precise models of technics, say aircraft. Maybe in future when it will very selectable. Maybe I'm wrong here. However what I was searching in the past doesn't give at the moment advantage in a precise modeling of aircraft, instead may do bad things making the bubble where should be only flat.
This is good for the game where the main hero is a human models.
However my opinion may be changed in future with coming new versions.
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I more thought of using it for ground objects, for example, what somebody else mentioned, the railway ballast, maybe buildings and stuff like that.
It's a bit "bad" that the graphics cards donate more and more shader capacity for tesselation purposes but we don't have an advantage with it.