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Old 11-09-2010, 12:19 PM
BadAim BadAim is offline
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Quote:
Originally Posted by Ltbear View Post
Well atleast mr maddox did make an reply i could understand, and maby my english is not good enough and i didnt explain exactly what about the vidio i was thinking...

As a bomber pilot i was realy facinatet about the AI crew, and the Heidi Girl. They have createt a full plane with tools that works outside the 3 d engine and made a populatet plane. This is a giant part of imersion, not all enjoys the 1 prob racing planes, but the big slow crew coffins. Oleg talked about this for some time ago, and since its not a priority, i thought A2A could be a good way to maby intigrate something like a crew AI for the player bombers.

Im not a cocpit click all stuf guy, i tryed DCH Blac shark and in full real i simply gave up you need a darn Helo licence just to undertsand half of what you need to do....

I simply looked at the modular way they work and had an interest in the sound and AI module.....

And i noticed thay said it could work with most 3d engines, so i thought of the 3d engine for SOW. I know things are not easy, but crew AI ís primarly run from the client, so there i could se the posibility of something like a crew AI without having a major load on the game it self....

well atleast i have tryed to be more specific what i wantet to show with this..

intension was not to start a flame fest or to agrovate or anoy anyone, it was just to show mr maddox and idea on how to incorpriate a crew AI for us bomber pilots....

Ltbear
That makes more sense, mate. Have no fear, Oleg has already stated that SOW is modular in design (at least to some extent), so it should be interesting to see what the aftermarket comes up with.

As for the overall design of the A2A spitfire, I think Oleg's is better. While the skin on the A2A Spittie is nothing less that phenomenal, the cockpit is nothing to write home about compared to the SOW Spit. The description of the engine (the planes, not the games) mechanics sounds exactly like what Oleg is already doing, and we already know that the game engine cannot even be compared.

As for all the addon apoplexy going on...... just relax guys, the pay per plane thing does not work for WWII, and Oleg has never showed any interest in it, so it ain't gonna happen. Furthermore Oleg has already stated that online play will be protected, so I doubt very much that there is going to be any thing like the potential problems that some guys have been talking about. Of course I don't see a cheater hiding around every corner either.
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