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Old 11-07-2010, 04:01 PM
Luffe Luffe is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Freycinet View Post
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...
Whoa, lighten up. I realize they were made that way to save resources, and they look great from altitude. At ground level they are nearly invisible though, as I'm sure many mudmovers can tell you.
I just hope that a different solution has been found for SOW.

I really don't understand your attitude.
It must really be torture for you to read through the posts on this forum.
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