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Old 10-29-2010, 11:35 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by loreangelicus View Post
I believe a critical hit adds +50% damage, so statistically a +20% critical translates to only +10% damage; so take the straight-up +20% damage axe.
a Critical hit causes you to do 150% of the max damage for a unit. This means that it depends on the damage spread of a unit how valuable the crit is.

Also, +20% crit multiplies with Morale. So if you have +3 morale (140% crit) this will be +28% critical instead.

So, how does this figure in? Dryads do 1-4 damage (average 2.5) and crit for 6, more than double damage.

+20% damage would cause them to do just that, 20% more damage flat accross. (so .2*2.5 = .5 more damage per strike)

+20% with 3 morale (easy on dryads) so +28% crit causes them to, on average, do 28% of the crit damage they get. So 6 -2.5 = 3.5, * 28% = .98.

This means that yes, the crit boost is actually substantially more worth it(for dryads under these conditions). Also, most items that increase crit, do so for all your troops, whereas I don't think many items increase damage for all of them.

This is why I like to field high morale, high crit units with large damage ranges .
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