Quote:
How many of you make regular use of the K-14 gyro gun sight?
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I tried, but it's effectively useless in game. In servers which allow outside view, everyone knows where you are, and simply pulls tight turns when you get close, and the sight can't track the target (F6th-sense?

)
In closed pit as well as open pit, pilots yank their airplanes around too quickly compared to what an average pilot would be able to do. It goes back to the joystick debate - we practically are in control of massless, fly-by-wire aircraft. Inexperienced pilots often just made shallow-banked turns, unable and unwilling to push their planes to the limit, and hardly made an ACM maneuver. In the BoB, experienced Bf-109 pilots were out-turning rookie Spitfire pilots who were afraid to do anything more than make a shallow turn. This is what the K-14 was good for, and made it that much easier for allied pilots to put shots on target the first time they ever pulled the trigger.
I suggest to download the Il-2 Demo which is still on the net and use Eric Brown's input settings. Remember, he tested and flew numerous aircraft during and after WWII, including Spits, P-51s, FW-190s, and so on. He flew IL-2 when it still had the old FM, and so his settings work better in that game, than in 1946.
Use his settings and get a feel for how maneuverable the aircraft now are, and consider that this would probably be the best you could hope to wring-out of the plane in an actual dogfight (or modern-day air show

).
Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16
I don't think Eric Brown ever got the chance to enjoy Il-2 after it received an updated FM system, but if he did, it would be interesting to see what inputs he would propose then.