Quote:
Originally Posted by Oleg Maddox
I think that we are modeling so many things in each aircraft that never was modelled in any single aircraft sim.
Start procedure do not affect these systems and complexity of modelling.
Each aircraft in our sim may have from 300 to 500+ parameters of modeling.
Say me is there the sim that would model the work of the piston compressor in a cockpit of bomber?
Or is there any sim that would model the work of each cylinder of engine?
Or various of propellers and its reductors?
various of pitch mechanisms?
The work of carburauter? Its diameter of airintake that calculate the airflow dencity in there?
Or maybe you can name the flight sim where in the damage is included the case of tires pinhole and its result?
Where, like in Il-2 for the first time in the world, then now in our sim modelled on the new very high level of precise and phycically (in 3D) all the trip rods to ailerons, elevator, rudder, etc? That can be all damahged separately with its result to control and flight?
Where in a sim modelled some (not all) eletrical wires that can be also damaged in a system of DM?
Can you sayme where in other game is modelling many of these thigns in 3D that to get right place of the hit result instead of randome program table of switchable failure?
Resume:
Complete starting procedure doesn't means the modeling of the things described above.... Trust me
We did way more complex work in general.
Like we did for the first time in the world the co-called in the past Complex Damage Model in Il-2 series.
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Quote:
Originally Posted by Oleg Maddox
1. I think you didn't read starting procedures of WWII time figters... and bombers...Its not very few. Usually more than 20 steps.
2. You'll get more immersion with what we are modeling.
3. Systems and starting procedure is different thing. We model the system(s), instead of table for the start of engine.
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Thanks for the answers. I still would like to have a complete cockpit experience (some time in the future maybe, thanks to the built-in mod support in SoW), but i know what you mean and it's the same thing i was talking about
: having the start-up is a nice touch to have but not critical, however the systems are the important part.
That's exactly what i was hoping to hear, thanks for modelling all that.
No more instant pressure build-up, no more firewalling the throttle right after engine start, no more 110% throttle all day long, etc etc...i can wait for the little details now that all the rest of the important stuff has been confirmed
For the people that don't understand it, the way i read mr Maddox's comments it looks to me like this:
1) Not all controls will be working or modelled. Controls will be modelled if the corresponding systems are used by the game engine. So, if your aircraft is equipped with intercoolers and the game engine models carburetor icing, you will get working intercooler controls. If there's no complex engine start however, you won't get a working starter button.
2) However, there will still be a higher amount of controls needed to operate the aircraft properly than there was in IL2. Things like intercoolers, carbuteror heaters, even canopy de-icers, etc.
3) All of these systems will be damageable with appropriate consequences, due to enemy fire or improper operation by the pilot. For example, carburetor icing builds up if you don't work your intercoolers correctly, the engine loses power and finally stops.
4) You will be able to control these systems either by mapping them to joystick/keyboard, by clicking on them in the virtual cockpit, or using a mixed system, whatever way you prefer. This way, people with expensive HOTAS sets can map it all to their sticks, but people with simpler sticks will also be able to fly at full difficulty by assigning the most important functions to their sticks and using the mouse for the non-critical ones.
I'd say it's a very good start and highly promising for the future. I would still like to have the entire thing modelled 100% at some time, but i have no problem accepting compromises when the final result is looking to be so well balanced.