Quote:
Originally Posted by Oleg Maddox
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.
Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
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Interesting.
On one hand, it seems that the multiplayer interface is decided by the publisher. I'm just theorizing here but i guess it will probably be integrated with a copy protection method and to be honest, i dislike mandatory online requirements unless they are a "once in a lifetime" online activation, or i get something worthy in return that enhances the gameplay experience. I want to be able to play a game i paid for whenever i want, not whenever my ISP or some cables allow me to.
On the other hand, since it will be possible to add 3rd party tools for online server browsing, maybe i'm totally mistaken (hopefully) and things are not that hard-coded. Maybe it's not DRM and multiplayer rolled into one, but just an integrated lobby browser for multiplayer, which would be fine.
The most positive note of course in all the above is the player limit. Having 128 players with that level of detail will be an immense experience