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Old 10-15-2010, 04:47 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
Well, for mage, single EGD is better than BD, faster battle, need no thought, just spam invisible, refill mana, and spam spell and pet dragon you deem necessary, one or two careless move(s) is ok, unlike with black dragon, not only you'll have longer battles, you must be extra careful too, lest no loss game. Though in early game, single BD is easier.

Well, i never a fan of single stack too, and i never use single stack againts bosses, not a fan of BK+eviln too (cheapest single stack tactic).

Paladin seems the best againts those shamans, not only it have caution 3, but holy armor 3 too. For me, Caution 3 is a must pick skill, even as mage.
Yeah, I think someone here used single Black Dragon as a challenge. Emerald is definitely a more practical single stack build for mages.

I always wanted to do a damage build mage, and now I have a way to do it. Thanks for the tip!

You mean blood shaman, right? I can take the Dancing Axe Shaman easily with the Chaos Crown and some miscelleneous magic resistance item.

I might incorporate Caution 3 in my future mage builds. Thanks for the info.


[edit]
To give you guys an idea of how insane the Orcs are in Impossible....

Just beat Rakush after procuring both the Crown of Chaos and Ghost Armor, conferring a 70% astral resistance, and I got Caution 3.

He has too many stacks of goblin shaman, and he probably out leaderships me as I am only level 37 for me to use Magic Shackles. He has about 800 Goblin Shaman total, but as 4 different stacks. I end up killing 200-300ish before they can act.

His Goblin Shaman was feeling genocidal and all aimed for my Super Goblin (tm) stack. I originally had 436.

I end up with 26 Goblins by the end of the first round. This is with nearly every possible defense known to the game. I have a leather dress, but come on, I hardly doubt 75% astral will do much vs 70%. (Plus, I like getting more trophies).

I use Turn Back Time and proceed to turn him into silly putty. Once my orcs get into range, nothing lasts for very long.

I hold back before doing the final punches, and use two more Turn Back Times with the paladins to undo all the damage.

But there was no way I could recover from a 410 goblin loss without Turn Back Time.

436 goblins... 70% astral resistance, 30% caution... 26 left. You guys be the judge.

Last edited by ckdamascus; 10-15-2010 at 05:22 PM.
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