View Single Post
  #17  
Old 10-11-2010, 01:22 PM
panamajack panamajack is offline
Registered Member
 
Join Date: Sep 2010
Posts: 12
Default

[Oct 11, 2010 9:02:24 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1042Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.17048684
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 60]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [X] - enabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32

Initializing animator...
Animator was initialized in 4569 milliseconds (4 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
::: setLoading=true
VoicesTable.load(): files were scanned in 625 ms
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================



::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5437 ms
Normal: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false



================== START MISSION missions/germany/cherkasskoe_south/mission.xml=====================



Time overflow (0): speed 0.32751092
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2187) ms, trees=(-640), typemap,deform=(156)
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2109) ms, trees=(-625), typemap,deform=(141)
Re-starting time...
Time overflow (10450): speed 0.40467626
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
--PFSCache created--
IO >>> serialized=(0) ms, save=(207 ms, trees=(-672), typemap,deform=(141)
Re-starting time...
Time overflow (11054): speed 0.41058394



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5917
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5641 ms
=== END OF TRIGGER COMPILATION ===
load unit - su_12m_kursk1943 id = 708
load unit - su_12m_kursk1943 id = 703
load unit - su_12m_kursk1943 id = 698
load unit - su_12m_kursk1943 id = 693
load unit - su_12m_kursk1943 id = 688
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 501
load unit - m3_lee_kursk1943 id = 501
load unit - m3a1_stuart_kursk1943 id = 507
load unit - m3a1_stuart_kursk1943 id = 517
load unit - m3a1_stuart_kursk1943 id = 522
load unit - sdkfz_6_2_kursk1943 id = 2687
load unit - sdkfz_6_2_kursk1943 id = 2682
load unit - pz_vd_panther_kursk1943 id = 1844
load unit - pz_vd_panther_kursk1943 id = 1826
load unit - pz_vd_panther_kursk1943 id = 1167
load unit - pz_vd_panther_kursk1943 id = 1850
load unit - pz_vd_panther_kursk1943 id = 1862
load unit - pz_vd_panther_kursk1943 id = 1832
Total #4375 objects post-Loaded.

Total #4774 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 300/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================






================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5989
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5579 ms
=== END OF TRIGGER COMPILATION ===
load unit - su_12m_kursk1943 id = 708
load unit - su_12m_kursk1943 id = 703
load unit - su_12m_kursk1943 id = 698
load unit - su_12m_kursk1943 id = 693
load unit - su_12m_kursk1943 id = 688
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 501
load unit - m3_lee_kursk1943 id = 501
load unit - m3a1_stuart_kursk1943 id = 507
load unit - m3a1_stuart_kursk1943 id = 517
load unit - m3a1_stuart_kursk1943 id = 522
load unit - sdkfz_6_2_kursk1943 id = 2687
load unit - sdkfz_6_2_kursk1943 id = 2682
load unit - pz_vd_panther_kursk1943 id = 1844
load unit - pz_vd_panther_kursk1943 id = 1826
load unit - pz_vd_panther_kursk1943 id = 1167
load unit - pz_vd_panther_kursk1943 id = 1850
load unit - pz_vd_panther_kursk1943 id = 1862
load unit - pz_vd_panther_kursk1943 id = 1832
Total #4375 objects post-Loaded.

Total #4774 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 300/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================



ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1363725992 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 908963504 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1378314712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1389439904 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
--PFSCache created--
IO >>> serialized=(0) ms, save=(2250) ms, trees=(-656), typemap,deform=(140)
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1862
PFS recalculate SaveLoad for Normal: nodeNum= 55340, availNodeNum=97
--PFSCache created--
IO >>> serialized=(0) ms, save=(2750) ms, trees=(-782), typemap,deform=(157)
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2453) ms, trees=(-734), typemap,deform=(141)



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5859
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20302



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
::: setLoading=false
Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
at com.maddox.core.SpeedTree.LoadTrees(Unknown Source)
at com.maddox.core.SpeedTree.loadSpeedTrees(Unknown Source)
at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source)
at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
*** FAILURE *** [SYSTEM] Main loop: BackgroundTask crashed:
java.lang.RuntimeException: BackgroundTask crashed:
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)



================== DESTROY GAME =====================






================== DESTROY GAME IS DONE=====================



WWThreadPool.destroy(): Thread pool is destroyed

There is my latest crash. It was also while loading a game. I don't know if it provides you with any new insight to my problem. I did a re installation and reinstalled graphic drivers also and now it seems I am only getting crashes on loading. Crashes are very frequent upon loading, I would say 65%-75% of the time I get a crash. If I get a crash w/o loading I will upload that log also. Thanks again for looking into this issue.

Last edited by panamajack; 10-11-2010 at 01:23 PM. Reason: added content
Reply With Quote