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Old 10-10-2010, 11:38 PM
Blackdog_kt Blackdog_kt is offline
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I don't know if it would be that useful to provide system-by-system updates on the health of each component of each enemy aircraft for a simple reason...what happens when you need to let go of that guy and start working on another one?

Unless there's some kind of feature that mimics space combat games, where an in-cockpit screen shows you individual component status as you cycle through the enemy targets, we don't really have a way to collect and combine such information in an easy to present manner. That is, unless we add an MFD screen but that would look totally out of place in a WW2 setting.

Another issue is that becoming too obsessed with the "health" stats on each plane's components might lead to the development of bad habits instead of teaching good ones: over-fixating on the target because if you switch to another one you lose the amount of information you had about the previous one's systems health, an artificial feeling of fighting where everything seems to be governed by invisible health bars, etc. I guess there are some invisible health bars in every type of game, even simulators, but it makes for a more immersive experience if i don't see them, as i'm getting the illusion that things are happening dynamically with a bit of a random element and not in a fixed way, for example "pepper his rudder with a 2 second burst and off it goes, every single time".

I think what would matter most is teaching people the importance of concepts like tracking shots versus snapshots and when to choose them depending on your armament and the enemy aircraft's structural strength, angle-off and stuff like that. If all the rookie cares about is watching "target left wing structural integrity: 50%" messages, then all they will do is focus on tracking shots in an effort to see the invisible health bar count down. Then, they are effectively shepherded into a way of training that is too one dimensional for their own good, they go online and get owned repeatedly by a boom and zoomer using snapshots because they never had to bother with a different fighting style up to that point.

Don't get me wrong, i fly 90% difficulty offline (externals on) and full switch online but i still want to see as many options as possible that will make it easier for a rookie to pick up the simulator and get to grips with it. Your idea is not bad for someone who wants to use relaxed difficulty settings, but i think it needs some refinement to be even more useful. I hope i'm not coming off as an aggresive, antagonistic know-it-all wannabe by saying this, just giving my honest personal opinion about it. Cheers
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