Quote:
Originally Posted by Blackdog_kt
For the people i refer to, it mostly boils down to "that's so cool, but i don't have the time and inclination to study all this between work and other real life commitments". If difficulty options scale well enough to make them feel that they are playing a game instead of studying flight theory when they come home tired from work, they'll have a much better chance of picking it up. Cheers 
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Sure, but IMO the vast majority of such people won't stick around to pick up the harder bits beyond the easiest mode.