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Originally Posted by matsher
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I don't know how the view system will be in SoW, but i trust they've made several improvements. I think the one i described is a good mix of what's possible in RoF, IL2 and FSX and gives a wide range of possibilities without becoming so easy that it would clarify as a separate difficulty option. In fact, 2d pop-up instruments could be tied to wonder woman view in a common difficutly setting, while custom in-cockpit camera angles could function in conjunction with the closed cockpit view and we'd be set.
What do you guys think?
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Hi Blackdog,
Thats sounds like a sound plan to me... Let me see if I got you right though. A predefined set of views for any or all relevant instruments - assigned to user defined button...
That doesn't sound too difficult to achieve... May I suggest a simpler (Hopefully) solution?
My issue with incockpit view is that when I look down to view instruments,
I normally have to also zoom in as well to clearly read them. This is because I usually have the widest possible incockpit view (90Deg) on so I can have the most Sit awareness as poss. thats why wonderview is so nice cause it totally eliminates that problem. SO in my mind, it needs a 2 stage solution.
1. Custom snap to view of the instrument panel AND,
2. Custom zoom function coupled with snap view...
So my recommendation is to be able to create a series of custom cameras.
For eg. I use my mouse to find the right angle I want and THEN zoom into desired distance from said instrument/s with the mouse scroll and hit the "Make custom camera" button which I can assign to either number keypad 2 or maybe the Joystick hat.
I hope I am making sense...
I am hoping Oleg has already thought of stuff like this, cause these kind of improvements (GamePlay), for me, is a million times more important than having silly freakin' flat bottomed clouds.
Also, having custom in cockpit cameras can serve another vital function.
And that is to be able to widen the Max FOV from 90Deg to 105Deg, which
would really really REALLY add to the Sit Awareness and give you a much greater sense of space and bring it all little closer to human peripheral vision.
Thank you by the way for your warm welcome... Its a shame no one else could give me an opinion about the semi transparent cockpit, it seems most people want to talk about clouds.
Maybe I'll try and create an example of what I mean and put it up so other can understand what I mean...
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Actually, that's exactly what i meant initially. I didn't mean pre-defined cameras mapped to custom keys, but custom cameras mapped to custom keys just like the ones you describe.
Example:
Let's say i fly a twin engined bomber on full difficulty settings. I use the default view from the pilot's seat in wide mode when flying. However, i need to be able to see the engine instruments from time to time and these are on the co-pilots or even the flight engineer's panel.
I move my camera so that it looks at the appropriate panel via keyboard commands, mouse or TrackIR, set the preferred amount of zoom, pick numkey6 as the key to assign it to (starboard cockpit panel, so i map it to numkey6 because it's on the right of the numeric keypad) press and hold the "save view button" and then press the key to which i want to map the view. So, if the "save view button" is control, i press ctrl+numkey6 and the view is saved to that key.
Now, whenever i want to check the instruments i simply press numkey6. If i want the view to remain there, i set it up as a "sticky" view, if i want the view to revert back to default when i release the key, i set it up as a snap view. Or alternatively, a single press of the numkey equals a snap view but a shift+numkey equals a sticky view.
I hope i cleared it up
Also, good work on the screenshots presenting your idea. I still wouldn't use it but i believe it's useful on the grand scale of things. It would help people gradually transition from no-cockpit view to higher difficulty settings, instead of having to do it in one go.