View Single Post
  #53  
Old 10-01-2010, 01:48 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by Cobra8472 View Post
Hi Oleg

Thanks for the great dev update;

I was wondering if you could shed some light on my question:

In previous dev updates, the aircraft in Storm of War had an most excellent lighting shader applied to them, which basically simulated the increased amount of light bounced off the surface of the aircraft at high angles.

This created kind of an "outline" effect of the aircraft (I.e. the edges of the aircrafts sillhouette was lighter), and was literally perfect in simulating this real-world complex lighting.

I'm wondering why you guys removed it? Was it due to performance constraints or is it simply undergoing tweaking and disabled in the current build?

Here's an old dev screenie which shows it off (lower wing specifically):
http://forum.1cpublishing.eu/attachm...9&d=1273240832

Cheers!

Quote:
Originally Posted by Oleg Maddox View Post
We didn't remove it. Simply tuned more precise angles when such thing happens. And now we have not parasitic effect on the internal surfaces, like flaps, etc, that are very good visible on the shot by your link.
I see what you mean by those parasitic effects, the little luminous outlines of the flaps. This is so amazing: an unheard-of level of graphical complexity. Excellent!
Reply With Quote