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Old 10-01-2010, 12:54 PM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
Posts: 1,059
Default Phantomed Shaman do not start with adrenaline

Now perhaps this is overpowered if this is allowed, but it is a little nutty since a shaman who will only last 3 turns might never get enough adrenaline to even do his dancing axes.

It might also be hard to code for since I imagine the phantomed units are taken from the base of the unit. Adrenaline was probably hacked POST the initial battle, so the base unit doesn't have adrenaline.

Bleh.
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